Micro Fighter+5 by Excess&Dytec
PROUDLY PRESENTS MICRO FIGHTER +5&FIX YOU ARE NOT PART OF THE 64-ASSHOLE-SOCIE ! - PROUDLY PRESENTS - MICRO FIGHTER +5&FIX - ...LAST NIGHT ANOTHER SOLDIER... DYTEC IS BACK FOR A SMALL GAME NAMED ...MICRO FIGHTER... BY ARTS OF DARKNESS! SUPPLIED BY THE BUDDIES IN EXCESS... FIXED AND TRAINED BY DODGER OF DYTEC... QUALITY OVER QUANTITY OR HOW WAS THE OLD SLOGAN SOME PEOPLE SEEM TO HAVE FORGOTTEN??? I'M TOO TIRED FOR SOME GREETINGS... BUT FEEL A WARM HANDSHAKE IF YOU ARE NOT PART OF THE 64-ASSHOLE-SOCIETY... DODGER IS OFF... - IJJKKLMNOPQRSTUVWXYZ[/]^_ ! _^]/[ZYXWVUTSRQPONMLKKJJ - !- MORE THAN YOU DESERVE! - EXCESS! - - I IT IS NOT OVER UNTIL THE FAT LADY HAS SUNG - WE CALL OUT AN DISQUALIFICATION ON THE WI - NERS LIKE IN THE OLYMPIC GAMES! - H WHEN GODS JOIN FORCES! - G EXCESS PROUDLY PRESENTS A NICE AND AS WE CONSIDER WORTHY GAME CALLED MIRCOFIGHTER +5 RAPED BY MASTER S AND FAAYD ORIGINAL EXCLUSILY PROVIDED BY FAAYD - ALL ADDITIONAL WORK INCLUDING N T S C FIXING DONE BY THE DODGER OF DYTEC - WE SALUTE THE FEW WORTHY ONES IN (US) TROUBLE EMPIRE RPG (EU) ++DYTEC++ LAXITY ACRISE ROLE ONSLAUGHT HITMEN F4CG TRIAD SCS+TRC AND NOONE ELSE - E REMEMEMBER QUALITY OVERULES QUANTITY - E MASTER S SIGNING OFF - F I CAME TO TEAR YOUR LITTLE WORLD APART - ABCDEFGHIJKLMNOPQRSTU QPONMLKJIHGFEDCBA - ABCDEFGHIJKLMNOPQRSTU QPONMLKJIHGFEDCBA - ABCDEFGHIJKLMNOPQRSTU QPONMLKJIHGFEDCBA - ACFDLXP0 0PPXIO - 0 BY ARTS OF DARKNESS - .PLEASE READ THIS NOTE CAREFU - ARTS OF DARKNESS IS PROUD TO PRESENT YOU THEIR FIRST GAME ON 8 BIT MACHINES. - DCODING GAMES ON 64 SEEMS TO BE QUITE - FFUNNY, WE TRY TO KICK ASS FOR YOUR - MICROFIGHTER CREATES A NEW - NGENRE IN GAMEPLAY, SHOOTER WAS - JPUT TOGETHER WITH A NEAT WAY OF - ITHINKING AND STRATEGY - ANOTHER 2 PLAYER GAME FOR YOUR - JPARTIES, 100 PERCENT FREEWARE! - IGREAT COLORS, NEW STYLES, FUNKY - GYA MACHINE WITH BITS AND BYTES - CONTAINS FEATURES LIKE SAVEABLE - IHIGHSCORETABLES, MULTIPLEXING, - JCOLORCYCLING, RULING STARFIELDS - IAND A FAST GAMEPLAY - HPLAYER 1 - JOYSTICK GAMEPORT 1 - JPLAYER 2 - JOYSTICK GAMEPORT 2 - JTITLESCREEN - CBM KEY - ;YOU ARE ABLE TO MOVE YOUR SHIP IN A - 4 DIRECTIONS [UP, DOWN, LEFT, RIGHT]. - EBY PRESSING FIRE YOUR SHIP IS GOING TO THROW OUT SMA - CATCHER-BOMBS. IF THE - ENEMY GETS IN CONTACT WITH THOSE BOMBS, IT WI - BE HURLED BACK TO THE LEFT OR - TO GO BACK TO MENU SIMPLY PRESS GOOD - DOLD COMMODORE KEY - YOUR AIM IS TO CO - ECT AS MANY POINTS - AS POSSIBLE! YOU WI - GET POINTS, WHEN - YOUR ENEMY GOT HIT FROM THE BIG PLANET - YOU STRIKE YOUR ENEMY WITH CATCH BOMBS - (THE GREEN COUNTER SHOWS YOUR ACTUAL - EACCOUNT OF POINTS - BUT KEEP WATCHING OUT, THE GAME IS - FOVER, WHEN YOUR POWER DECREASED TO ZERO!IT WI - DECREASE WHEN YOU" - ETOUCH WITH THE BIG PLANET! - 6THE RED COUNTER SHOWS YOUR ACTUAL - GACCOUNT OF POWER - 4THE GAME STARTS AT LEVEL ZERO, BOTH - ESHIPS ARE READY TO CATCH POINTS - .TRY TO SHOOT YOUR ENEMY AS OFTEN AS - EPOSSIBLE! BUT KEEP WATCHING OUT, THE - DBIG GREY PLANET MOVES ARROUND THE - GSPACE, TOUCHING IT WI - THE MUSIC IS QUITE CALM, DURING THAT - DPERIOD THE PLANET MOVES IN A VERY SLOW TEMPO - - WHEN THE MUSIC BECOMES LOUD [BORDER PLANETS STARTS TO BLINK!] IT WI - MOVE QUITE FAST! IN LEVEL 0 YOU ARE ABLE TO AVOID THE PLANET, BUT EACH TIME, THE MUSIC GETS LOUD, IT WI - MOVE FASTER AND IT WI - USE ANOTHER BOUNCING! - (THE GAME CONTAINS OVER 250 LEVELS, - FEVERYONE WITH ITS OWN PLANET - MOVING - DURING THAT FAST PERIODS YOU SHOULD TRY TO SHOOT YOUR ENEMY - GIVE YOU POINTS FOR HITTING - AFTER ONE PLAYER LOST A - DPOINTS, THE SHIP WI - =WATCH A NEAT EXPLOSION ANIMATION, - OWED BY THE SAVEABLE HIGHSCORE - FTABLE! IF THE WINNER WAS QUITE GOOD - EAND CAUGHT ENOUGH POINTS, HE WI - DONE OF THE FIVE BEST MICROFIGHTERS - .AS YOU MAY NOTICED WITHIN THIS TEXT, - HAS ITS OWN SAVEABLE - GHIGHSCORELIST. IT WI - TAKE SOME BLOCKS ON YOUR DISK - THE RANKINGS, SIMPLY - CREATE A NEW HIGHSCORE - DTABLE WITH SOME PRE-SETTED RANKS - -IT SHOULD BE EASY TO TOP THEM - IF THERE ARE SOME ERRORS IN THE GAME - D[AFTER SELECTING - KEY TO COME BACK TO MENU AND RESTART THE GAME BY CHOOSING - (CONCEPT AND IDEA - O.AOD CREW!CODE, MUSIC AND SHIPS - I.SILVER FOXPLANETSPRITES AND TITLE - (CODE, MUSIC, AOD-LOGO - = LEAD, CODE, MUSIX - 5DEATHWORKS = CODE, GRAFIX - 4PUTERMAN = CODE, MUSIX - 6JAILBIRD = GRAFIX - .SIMPLY CONTACT SILVERFOX - GREETS TO OUR MATE - 9KEEP FOCUSSING US, NEXT GAMES WI - PUSHED OUT SOON!! - ..SILVER FOX IS OFF [20.10.2K] - E/.-,+*)('&%$#"! _^^]/[ZYXXWVUUTSSRQQPOONNMMLL - MICRO FIGHTER 2 - 0 BY ARTS OF DARKNESS >> MICROFIGHTER << - E0 <MFIGHTER> - ) CATCH YOUR WEAPON. LEVEL2:HARDCORELAB! - .ENTER NEXT LEVEL - D CONGRATULATIONS, PLAYER 1 WON !! - Q X> TOP 5 MICROFIGHTERS <X - "B"NAME PLAYER 1? - .ARTS OF DARKNESS PROUDLY PRESENTS - ANNA HAVE UNLIMITED POWER - ANNA HAVE UNLIMITED POWER - ANNA STOP COUNTING POINTS FOR - ANNA STOP COUNTING - ' AS LEVELSKIP [Y/N] - UE TO THE FACT THAT YOU HAVE A SMALLER UPPER BORDER ON - COULDN'T FIX THE PLANET AND THE FLYING SHIP IN IT - DON'T THINK IT'S SO IMPORTANT TO SEE 50% OF A FLYING STARSHIP WHILE PLAYING THIS GAME - CAN'T CHANGE IT AS IT'S CAUSED BY STUPID - TSC USED BY AMERICANS. - 'M SORRY FOR THAT BUT -